How many times have you thought that a scene your are working would look
more realistic if it had believable debris or small props loitering
around but you find that it is too much time consuming considering that
you might running in a tight schedule.
Developer Aaron Dabelow has released a new plugin for 3D Studio Max that pretty much solves that dilemma. It is called DebrisMaker2 and it offers a large range of options that speed up production workflow.
Below is a quick video presentation of all the available debris options.
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